A WWE role-playing game is reportedly in development and will be announced soon.
The announcement was made on Thursday by WWE Chief Brand Officer Stephanie McMahon during the company's Q1 2022 financial earning call (H/T Fightful).
"We were extremely pleased with the relaunch of our premium video game console franchise, WWE 2K," McMahon said. "After taking a little more than a year off to improve the game engine, we worked hand in glove with our partners at Take-Two Interactive, listened to our customers and fans and earned back their trust by delivering a game that exceeded their expectations. WWE 2K22 was a commercial and critical success with the highest Metacritic scores on both Xbox and PlayStation platforms in franchise history with over 5.6 million hours viewed on Twitch to date.
"We continue to see strength in the performance of our mobile games with 2K and Scopely, Supercar and Champion, and recently signed a new deal in the role-playing game space that will be announced soon."
It is interesting to note that McMahon seemingly lumped the news bomb right at the end of the spiel about the WWE's mobile gaming success, and that it followed up her talking about the company's excitement about the launch of WWE 2K22.
McMahon also went on to talk about the WWE's understanding and prioritization of catering to gamers moving forward, stressing that these moves even go as far as to help identify the "next generation of WWE superstars."
"Gaming is a priority for WWE to reach our next-gen audience with over 80% of WWEâs audience self-identifying as gamers," McMahon said. "and nearly 60% of the gaming audience, in general, being 34 years or younger. We are only targeting the next generation of WWE fans."
Ultimately, it certainly seems as though it's a great time to be a fan of wrestling games at the moment, with WWE 2K22 continuing to be updated with DLC, and rival title AEW: Fight Forever also having just been announced.